This is part 2 of my small series about cleaning up large code bases. After we get our team together and all are determined to clean up that mess, where […]
This is the start of a small series where I write up a talk I held earlier this year at some conferences and user groups.
Recently I started to use the web server functionality of Poco. Today I’ll describe my first experiences with the library.
For my current project, some design decisions had to be made to ensure good testability and test coverage.
Sometimes we hear the notion that const means thread safety. It’s not that simple.
Last week I shared the general setup of my development environment. Today I will go a bit into Conan and how I use it.
A few weeks ago, I decided to start a new project named Fix. Today I’ll give a short overview of the installation of the “4C” development environment I chose.
A few weeks ago, I decided to start a new project. Here I share some thoughts about why, what I am going to do, and how I plan to do […]
Writing const correct code is about more than using const in a few places and letting the compiler figure out if it makes sense.
I have done another refactoring session in my last two blog posts. I have covered refactoring in other blog posts, but there is a thing that is really important about […]