In the last weeks I have written about the contents of my “Large C++ Legacy Applications” talk: I’ve written about how dealing with those applications is a team game, about the […]
In the last two weeks I have already written about legacy applications, about how it has to be a team effort and how to plan the refactoring. This week’s post […]
This is part 2 of my small series about cleaning up large code bases. After we get our team together and all are determined to clean up that mess, where […]
This is the start of a small series where I write up a talk I held earlier this year at some conferences and user groups.
Recently I started to use the web server functionality of Poco. Today I’ll describe my first experiences with the library.
Last week I shared the general setup of my development environment. Today I will go a bit into Conan and how I use it.
A few weeks ago, I decided to start a new project named Fix. Today I’ll give a short overview of the installation of the “4C” development environment I chose.
A few weeks ago, I decided to start a new project. Here I share some thoughts about why, what I am going to do, and how I plan to do […]
Since my last post you know what I think how C++ code should be split into header and source files. But where should we put those files? How should the directory structure […]
Any C++ developer knows how to compile and link multiple compilation units together. The difficult part can be to determine which parts of the code should be separated in different compilation […]