PayloadOffset_t: A small type design challenge
Recently, I had to make a relatively small design decision – which type to use for a small range of values. As usual in C++, there were a number of […]
Recently, I had to make a relatively small design decision – which type to use for a small range of values. As usual in C++, there were a number of […]
There is a difference between guidelines and rules. Boiling down guidelines to one-sentence rules has drawbacks that make your code harder to understand.
In my dev diary blog post series, I document the minutiae of what I am doing for my toy project Fix. The diary can also be found in smaller bites […]
When classes have an “isValid” method or similar, the code using them often is less clear and harder to maintain. If possible, validity should be an invariant that can not […]
In my dev diary blog post series, I document the minutiae of what I am doing for my toy project Fix. The diary can also be found in smaller bites […]
In my dev diary blog post series, I document the minutiae of what I am doing for my toy project Fix. The diary can also be found in smaller bites […]
In my dev diary blog post series, I document the minutiae of what I am doing for my toy project Fix. The diary can also be found in smaller bites […]
In my dev diary blog post series, I document the minutiae of what I am doing for my toy project Fix. The diary can also be found in smaller bites […]
This is the start of my dev diary blog post series, where I document the minutiae of what I am doing for my toy project Fix. The diary can also […]
When I wrote about rebooting the blog, I also wrote I’d reboot my toy project “Fix”. Here is what Fix is about – this time.