You’ve probably heard about the rule to prefer standard algorithms over raw for loops. The major reason is that those algorithms say what is happening in the name and encapsulate […]
Writing maintainable, easy-to-read code
Today, I am happy to announce a guest post by Andrey Karpov about the evil of macros. Andrey is a Microsoft MVP in the “Developer Technologies” category and one of […]
The pImpl idiom is a useful idiom in C++ to reduce compile-time dependencies. Here is a quick overview of what to keep in mind when we implement and use it.
Keep simple data structures simple! There’s no need for artificial pseudo-encapsulation when all you have is a bunch of data.
Sometimes we need unformatted data, simple byte sequences. At first glance, std::string might be a fitting data structure for that, but it is not.
Now and then we have the need to call functionality that was written in C from our C++ programs. For that, we need to use and understand extern “C”.
Today I am happy to present a guest post by Alfredo Correa about covariant visitors for std::variant. Alfredo works at Lawrence Livermore National Laboratory where he uses C++ to develop […]
We often use standard containers as members of our classes. In a lot of cases, the semantics we actually need is not equivalent to the semantics the containers provide.
Today we have another guest post by Phillip Johnston about error logging. Phillip is an embedded systems consultant specializing in bare-metal firmware development in C and C++. Embedded Artistry is […]
After having had to clean up some unusual #include techniques, I’ll put together some advice on how not to use #include – and how to use it.