Have you ever seen one of those nasty errors that appear on one machine and not on another? To be able to track those down we need a reproducible build […]
As promised in the last post about CMake, today we’ll use a proper CMake project structure for our “Hello CMake” project.
Last week, we’ve started our little CMake project with a “Hello CMake” one-liner. Now it’s time to expand that example by adding another target and information about the project.
Since I have mentioned CMake in a handful of past blog posts, it is time to give a short introduction for those that don’t know it yet.
Today’s guest post is by Saurabh Hooda. Saurabh is one of the co-founders of hackr.io. You can find Saurabh on Twitter and Medium. image source C++ is, hands down, one […]
In the last days, I’ve played around with Cevelop a bit, mainly interested in the refactoring capabilities it offers.
In today’s guest post, Richel Bilderbeek gives us some insight about some the many possible advantages of setting up a continuous integration service, showing some minimal complete examples. Richel works […]
For my current project Fix, I use Python and Behave for Behavior Driven Design (BDD). Today I’ll describe my process and the tools I use.
In the last weeks I have written about the contents of my “Large C++ Legacy Applications” talk: I’ve written about how dealing with those applications is a team game, about the […]
Last week I shared the general setup of my development environment. Today I will go a bit into Conan and how I use it.