Core Guidelines are not Rules
There is a difference between guidelines and rules. Boiling down guidelines to one-sentence rules has drawbacks that make your code harder to understand.
There is a difference between guidelines and rules. Boiling down guidelines to one-sentence rules has drawbacks that make your code harder to understand.
Installing everything we need to develop C++ applications can be a lengthy, even painful process. Docker makes it possible to build a development environment once and deploy it everywhere. The […]
Today I’ll continue the little CMake tutorial series. We’ll add a few options and a bit of fine-tuning to the compilation of our example project.
Have you ever seen one of those nasty errors that appear on one machine and not on another? To be able to track those down we need a reproducible build […]
As promised in the last post about CMake, today we’ll use a proper CMake project structure for our “Hello CMake” project.
Last week, we’ve started our little CMake project with a “Hello CMake” one-liner. Now it’s time to expand that example by adding another target and information about the project.
Since I have mentioned CMake in a handful of past blog posts, it is time to give a short introduction for those that don’t know it yet.
Today’s guest post is by Saurabh Hooda. Saurabh is one of the co-founders of hackr.io. You can find Saurabh on Twitter and Medium. image source C++ is, hands down, one […]
In the last days, I’ve played around with Cevelop a bit, mainly interested in the refactoring capabilities it offers.
In today’s guest post, Richel Bilderbeek gives us some insight about some the many possible advantages of setting up a continuous integration service, showing some minimal complete examples. Richel works […]