Operator Overloading – Introduction to Boost.Operators, Part 2
This is the second part of my introduction to Boost.Operators. Click here for the first part. I will start right where I stopped in the last part.
This is the second part of my introduction to Boost.Operators. Click here for the first part. I will start right where I stopped in the last part.
In my first two posts about operator overloading I have written about the basics and common practice. This post shows some lessons from the common practice post on a concrete example and […]
I just finished watching a talk from CppCon 2014 by Scott Meyers: Type Deduction and Why You Care. All in all it was a very interesting and entertaining talk, and […]
In many legacy code bases we encounter functions that get their parameters passed by plain pointers. Often those pointers are expected to be not null. In this post I am […]
C++ is a multi-paradigm language, so it is not a purely object oriented language but has other aspects, for example a huge support for generic programming via templates. One of its major […]
In 2012, Martinho Fernandes coined the Rule of Zero in a blog post. In 2014, Scott Meyers wrote a blog post about a concern with that rule and proposed a Rule of Five Defaults. In this post I am going to wrap up my thoughts about the two posts and propose a “Rule of All or Nothing”.
Some people adhere strongly to design patterns. They have read the “Gang of Four” book and are now convinced that there should be a design pattern used in almost every […]
I often see people use handcrafted loops or write weird workarounds for stuff the standard library has already taken care of. This does not only apply for standard library features but also for any other library, like Boost, other third party libraries and the libraries the code belongs to.