Sometimes we need unformatted data, simple byte sequences. At first glance, std::string might be a fitting data structure for that, but it is not.
If you follow some C++ social media accounts you will now and then encounter C++ quizzes and trick questions. Do we need to know the answers to be good C++ […]
Now and then we have the need to call functionality that was written in C from our C++ programs. For that, we need to use and understand extern “C”.
There are two different ways to create a std::shared_ptr: via one of its constructors and via std::make_shared. Both have their merits and different tradeoffs.
In C++, there are a few ways how values that we would consider different compare equal. A short overview.
With the new C++ standards, we got a lot of features that feel like “quality-of-life” features. They make things easier for the programmer but do not add functionality that wasn’t […]
The term “Modern C++” is often used interchangeably with “Code using the new C++ standard”. Here, “new” may be anything from C++11 to C++17 or even whatever is available of […]
Today I am pleased to announce another guest post by Matt Bentley. Matt writes about when elegance in code can hurt simplicity. If you’d like to write a guest post […]
Today I’ll continue the little CMake tutorial series. We’ll add a few options and a bit of fine-tuning to the compilation of our example project.
Have you ever seen one of those nasty errors that appear on one machine and not on another? To be able to track those down we need a reproducible build […]