The Dark Side of Error Logging
Today we have another guest post by Phillip Johnston about error logging. Phillip is an embedded systems consultant specializing in bare-metal firmware development in C and C++. Embedded Artistry is […]
Today we have another guest post by Phillip Johnston about error logging. Phillip is an embedded systems consultant specializing in bare-metal firmware development in C and C++. Embedded Artistry is […]
I have had a lot of questions and discussions lately about the necessity for a code of conduct at conferences. I boycott any conference that does not have one or […]
In my last post, I wrote about forward declarations for normal classes. Today, I give you some information about forward-declaring templates and enums.
As promised last week in my post about strange include techniques, I will go into reducing compile time dependencies. Reducing dependencies by shifting them from headers to source files can […]
After having had to clean up some unusual #include techniques, I’ll put together some advice on how not to use #include – and how to use it.