Today I’ll continue the little CMake tutorial series. We’ll add a few options and a bit of fine-tuning to the compilation of our example project.
Have you ever seen one of those nasty errors that appear on one machine and not on another? To be able to track those down we need a reproducible build […]
In the last week, I had several occurrences that again taught me something I already knew – at least in theory. Local build results can be deceiving.
As promised in the last post about CMake, today we’ll use a proper CMake project structure for our “Hello CMake” project.
Sometimes we want to express the state of “nothing meaningful” instead of a value. This is the use case for C++17’s std::optional.
Last week, we’ve started our little CMake project with a “Hello CMake” one-liner. Now it’s time to expand that example by adding another target and information about the project.
Since I have mentioned CMake in a handful of past blog posts, it is time to give a short introduction for those that don’t know it yet.
Having written about std::variant and std::visit last week, it’s time to string together some modern C++ features to build a naive basic implementation of overload, a proposed C++ feature.
std::variant is a library addition in C++17 for sum types, and std::visit is one of the ways to process the values in a std::variant.
I have written about the code style of having “trailing return types everywhere” in the past. My advice back then was to use them only when necessary. I might have […]