BDD for C++ Projects – With Python and Behave
For my current project Fix, I use Python and Behave for Behavior Driven Design (BDD). Today I’ll describe my process and the tools I use.
For my current project Fix, I use Python and Behave for Behavior Driven Design (BDD). Today I’ll describe my process and the tools I use.
In the last weeks I have written about the contents of my “Large C++ Legacy Applications” talk: I’ve written about how dealing with those applications is a team game, about the […]
Last week I shared the general setup of my development environment. Today I will go a bit into Conan and how I use it.
A few weeks ago, I decided to start a new project named Fix. Today I’ll give a short overview of the installation of the “4C” development environment I chose.
You may be working on a small open source project or on a large corporate team. In either case you will probably have new team members coming in the future. […]
In the last two posts I have written about compiler warnings. There’s much more to getting hints about code smells and potentially problematic pieces of code than that. That’s the job […]
In the last post I wrote about how to change our code to avoid getting compiler warnings. Sometimes that is not a feasible approach and we need to tell your compiler […]
We often see compiler warnings about pieces of code that have potential problems or poor style. Sometimes they point out code that is actually wrong, so don’t ignore them.