One Hour of Unittests?
Have you ever worked with a suite of unit tests that took an hour or so to run? I have. And I have not. Because they were only called “unit […]
Have you ever worked with a suite of unit tests that took an hour or so to run? I have. And I have not. Because they were only called “unit […]
Today’s post is about an incident with our compiler and a small little feature that sometimes seems to be underused or simply forgotten: Keyword explicit. How a Bug in Our […]
This is the third part of my introductory series on Boost.Operators. In the first part and second part I have written about the underlying ideas of the library and provided […]
This is the second part of my introduction to Boost.Operators. Click here for the first part. I will start right where I stopped in the last part.
In my first two posts about operator overloading I have written about the basics and common practice. This post shows some lessons from the common practice post on a concrete example and […]
I just finished watching a talk from CppCon 2014 by Scott Meyers: Type Deduction and Why You Care. All in all it was a very interesting and entertaining talk, and […]
In many legacy code bases we encounter functions that get their parameters passed by plain pointers. Often those pointers are expected to be not null. In this post I am […]
C++ is a multi-paradigm language, so it is not a purely object oriented language but has other aspects, for example a huge support for generic programming via templates. One of its major […]
In 2012, Martinho Fernandes coined the Rule of Zero in a blog post. In 2014, Scott Meyers wrote a blog post about a concern with that rule and proposed a Rule of Five Defaults. In this post I am going to wrap up my thoughts about the two posts and propose a “Rule of All or Nothing”.
Some people adhere strongly to design patterns. They have read the “Gang of Four” book and are now convinced that there should be a design pattern used in almost every […]