The most important term I learned in the past months is “Ubiquitous Language”: speak the language of your domain everywhere.
Online compilers can be useful tools to quickly compile a snippet of code without having to install a proper compiler on our computer. They can be especially useful to play […]
In today’s guest post, Richel Bilderbeek gives us some insight about some the many possible advantages of setting up a continuous integration service, showing some minimal complete examples. Richel works […]
For my current project Fix, I use Python and Behave for Behavior Driven Design (BDD). Today I’ll describe my process and the tools I use.
In the last weeks I have written about the contents of my “Large C++ Legacy Applications” talk: I’ve written about how dealing with those applications is a team game, about the […]
In the last two weeks I have already written about legacy applications, about how it has to be a team effort and how to plan the refactoring. This week’s post […]
This is part 2 of my small series about cleaning up large code bases. After we get our team together and all are determined to clean up that mess, where […]
This is the start of a small series where I write up a talk I held earlier this year at some conferences and user groups.
Recently I started to use the web server functionality of Poco. Today I’ll describe my first experiences with the library.
Last week I shared the general setup of my development environment. Today I will go a bit into Conan and how I use it.